Throw at your enemies to make them bleed.However, as the video demonstrates, it still has its uses, especially when paired with the Force-A-Nature, which can knock enemies back in a single direction, making aiming with the Guillotine easier. This loadout has seen little use due to that nerf. Unfortunately, ever since the Sandman has been nerfed, it has lost its ability to stun people. Unlike Scout’s primary, this combination is effective at mid to long range, which gives him the ability to effectively damage enemies while closing the distance. The idea is to stun the enemy with the Sandman’s ability to bat a ball at enemies, then hit them with the Guillotine. Unlike the previous loadout, the main piece of this loadout is the Sandman and Flying Guillotine combination. The Scout can knock enemies away or quickly pick enemies off!įorce-A-Nature + The Flying Guillotine + The Sandman The Force-A-Nature deals a very high amount of damage and knockback on close range.This vertical mobility can then be used to get as close to enemies as possible, using unconventional routes to throw off their aim and dealing as much damage and knockback as possible.The Winger and Atomizer provide boosts to the Scout’s vertical mobility, adding onto the Force-A-Nature’s capability of giving Scout a third jump.In this case, the person in the video is using the Stock Pistol and the Candy Cane, which are also viable options. Unfortunately, I couldn’t find any video footage of this exact loadout, but the concept is still the same, as long as you’re using the Force-A-Nature. In this case, the Winger and Atomizer gives the Scout extra mobility he can use to get close with the Force-A-Nature. The idea is to use your secondary and melee weapons to aid the function of your primary dealing high knockback and damage at close range.
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